5 Patents | 9,500+ API Endpoints | 18 Native DLLs | The AI-Native Spatial Game Engine — Now in Early Access

Supercharge your AI in the real world.

RakuAI is the AI-native runtime that turns Claude, ChatGPT, Gemini, and Copilot into spatial agents. Six MCP tools. Deny-by-default. Audit-logged. Production-deployed. Optimized for the smart glasses the industry is just now starting to ship.

The AI-Native Spatial Game Engine • one runtime, every assistant, every headset.

Drive your AI → For smart-glasses partners → For LLM labs →
Member of NVIDIA Inception Read more ↓

5 patents • priority July 2012 • 18ms motion-to-photon • sub-millimeter spatial precision • OpenXR conformant

Why RakuAI vs Unity / Unreal

Game engines were built to be tools designers pick up. RakuAI was built to be a body AI inhabits.

vs Unity

Unity MCP (just released): scene manipulation at design time. RakuAI MCP (production since March 2026): world-model orchestration at runtime, every frame. Unity is a tool your AI picks up. RakuAI is a body your AI inhabits.

vs Unreal

Built for the smart-glasses thermal envelope. Not retrofitted from a desktop engine. Unreal needs an RTX 4090. RakuAI needs Wi-Fi 7 and a phone.

For smart-glasses partners

5 patents. Priority July 2012. We patented dual-device AR a decade before Meta Ray-Bans shipped. Patent estate runs through July 2032.

See the full comparison →

Receipts

Production numbers, not marketing rounding.

18 ms
motion-to-photon latency
0.5 mm
spatial overlay accuracy
18
native DLLs
9,500+
REST endpoints
6
SDK languages
5
granted US patents

Try the Engine

Experience 9,500+ API endpoints running live in your browser. No install. No signup.

🎮
RakuAI Worlds
3D game powered by the full engine. Spawn entities, run physics, talk to AI NPCs. Watch 18 DLLs activate as you play.
Engine Dashboard
See all 18 DLLs and 10,328 functions. Run tests on each subsystem. Watch the engine light up in real-time.
🔧
API Explorer
Test 9,500+ REST endpoints interactively. Create worlds, add entities, step physics, chat with NPCs.

🕹 AI ARCADE

8 classic 80s games powered by our engine

Every move makes real REST API calls. Open F2 in any game to see live /api/raku/* traffic — watch physics, AI, and scoring hit the engine in real time.

MCP-Native Runtime

Drive RakuAI from Claude, ChatGPT, or Gemini.

Six MCP tools. Production-deployed. The runtime your AI assistant talks to when it needs to build, query, or simulate a spatial world.

Read the MCP write-up → See the engineering log →

Patent-protected • MCP-native • Used with Claude, ChatGPT, Gemini, Copilot

B2B Platform The missing middleware between Google's geospatial APIs and compelling spatial experiences. Five markets, one engine. See all scenarios →

How developers use it

Three steps from AI assistant to a running spatial world.

1

Speak MCP

Your AI assistant connects to the RakuAI MCP server over stdio. Six tools. Deny-by-default permissions.

2

Drive the runtime

Load a world model. Push frames. Query scene state. Configure rendering. Read metrics. Standard contract.

3

Ship spatial experiences

Your assistant builds, your runtime executes. Web. Windows. XR. One codebase.

Want the full tool surface? Read the six-MCP-tools write-up →

How It Works

1 Launcher Open the Launcher 2 ChatGPT · Claude · Gemini Create with AI 3 < 1 second Play from Your Library
1

Open the Launcher

Launch the RakuAI platform. The game hub opens with tabs for creating, managing, and playing games.

2

Create with AI

Pick a template or describe your own game. Click “Open in AI Assistant” — it sends your prompt to ChatGPT, Claude, or Gemini.

3

Play from Your Library

Your games appear in the My Games tab with icons, play counts, and favorites. Click to launch in under 1 second. No Unity, no Unreal, no build step.

Why It is Different

AI-Native Architecture

Dynamic difficulty, player profiling, adaptive audio, and NPC personality are built into the engine core. Not a plugin. Always on.

Instant Execution

.raku files are structured game definitions. The engine interprets them in real-time. Edit the file, refresh the game. No compile.

On-Device AI

AI runs locally on your device. No cloud calls. Privacy-first. Works offline. Personalization happens instantly.

XR-Ready

Full XR support with natural input and spatial interaction. Every game is XR-capable by default. Toggle with one flag.

Spatial Audio

True 3D positional audio. Adaptive music responds to gameplay intensity. Immersive sound design built into the engine.

Developer-Friendly

Create games with any AI assistant. Free to use. No license fees. No royalties.

Engine Capabilities

A complete spatial engine with XR input, physics, particles, animation, spatial audio, and AI — all built in.

XR Input

Comprehensive XR input and interaction across major headsets. Natural input, immersive feedback, and mixed reality.

Spatial Engine

Physics, animation, visual effects, and immersive spatial audio for 3D worlds.

AI Systems

Intelligent NPC systems, voice interaction, and adaptive gameplay.

For Game Studios • XR Developers • World Model Providers

The Universal Runtime for World Models

AI world models can now generate coherent 3D environments in real-time — but they don't ship a runtime.
RakuAI does. We bridge the gap from world model output to playable, embeddable experience.

📥

Ingest

Consume output from any world model — Genie 3, Runway GWM-1, Veo, Marble, or your own model — via a single adapter interface. SceneGraph, DepthMap, VideoFrame, Gaussian Splat: all handled.

⚙️

Simulate

Add physics, game logic, NPC AI, spatial audio, and multiplayer on top of any world model output. Bullet3 physics. XAudio2 spatialization. On-device LLM inference. All in the same pipeline.

🖥️

Render

Output to Win32 native, WebGL/WebGPU, OpenXR headsets, or any custom surface. The same scene graph renders everywhere. No engine swap, no port, no rebuild.

Enterprise Licensing Request Runtime Access

Integration & SDK

For Developers & Studios

The RakuAI runtime is a C++ middleware layer. Drop it into your pipeline. Connect your world model. Get a real-time interactive experience.

Adapter Interface

Implement our adapter interface to connect any world model in hours, not months. The runtime handles physics, rendering, and input — you supply the world model output.

Modular Architecture

Independently licensable modules covering rendering, physics, AI, XR, and more. Use only what your pipeline needs.

C# Bindings Included

Full bindings for Unity, .NET, and custom C# pipelines. Comprehensive coverage across every runtime subsystem.

OpenXR Native

First-class OpenXR support. Render world model output directly into Quest 3, Varjo, HoloLens, or any OpenXR headset. Spatial interaction without any additional middleware.

On-Device AI

RakuSLM and RakuAI subsystems run inference locally. No cloud round-trips for NPC dialogue, DDA, adaptive music, or personalization. Works in XR, works offline.

Production-Ready

Extensively tested. Compact footprint. Thousands of production API functions. Ships as standalone native binaries — no VM, no managed runtime overhead.

REST API

Full REST API with 9,500+ endpoints across 17 router modules covering every runtime subsystem. Create worlds, simulate physics, control AI agents, and observe state — all via authenticated HTTP calls. No DLL linking required.

AI Research Platform

Purpose-built for AI labs. Multi-agent environments, deterministic replay, world forking, structured observation APIs, and reward signals for reinforcement learning and world model evaluation.

Persistent Worlds

Save, load, version, rollback, and merge world state. Turn one-shot AI generations into living worlds that persist across sessions and support multiple simultaneous users.

Architecture

Ingest → Simulate → Render

The three-stage pipeline that turns any AI world model output into a real-time interactive experience.

01

INGEST

World model output arrives via a standardized adapter interface:

  • SceneGraph (Genie 3, GWM-1)
  • VideoFrame / DepthMap
  • Gaussian Splat / NeRF / Voxels
  • Physics body hints

Target: <4 ms ingest latency

02

SIMULATE

RakuPhysics + RakuAI add game logic:

  • Bullet3 rigid-body physics
  • NPC AI & pathfinding
  • Multiplayer state sync
  • On-device LLM inference

60 Hz simulation tick

03

RENDER

Output to any surface:

  • D3D11 / OpenGL (Win32)
  • WebGL / WebGPU
  • OpenXR headsets
  • Custom render target

Target: 60+ FPS

Provider-agnostic by design. Swap in any world model without changing the render or simulation layer. See live demo source →

Ecosystem

Works With Any World Model

Adapters are in development for leading world model providers. Any provider can implement our adapter interface to connect.

Google Genie 3
Adapter in development
Runway GWM-1
Adapter in development
Anthropic
AI & NPC inference
NVIDIA
GPU rendering pipeline
OpenAI
Multi-agent & evaluation
Your World Model

Go Further with Pro

Ship real games with multiplayer, cloud saves, achievements, and standalone export. Everything you need to go from prototype to product.

Multiplayer & Lobbies

Built-in multiplayer networking with lobby system, matchmaking, and voice chat for connected gameplay experiences.

Cloud Saves & Achievements

Cross-device save sync, global leaderboards, and achievement tracking. Integrates with Steam and platform-native systems on export.

Standalone Export

Package your game as a standalone .exe with custom icons. Distribute on Steam, itch.io, or any storefront.

Auto-Updater & Crash Reporter

Push updates to players automatically. Get crash reports with diagnostics in your developer dashboard.

Marketplace Publishing

Publish and monetize your games on the RakuAI Marketplace. Set pricing, manage reviews, and track sales analytics.

Profiler & Custom AI Models

Real-time performance profiling. Load custom AI models for NPC dialogue, dynamic content, and genre-specific behavior.

Explore Pro Features Developer Guide

By the Numbers

5
Granted Patents
8+
Game Templates
Modular Engine
<1s
Launch Time
AI Assistant Users

Wire it to your assistant

Connect Claude, ChatGPT, Gemini, or Copilot to the RakuAI MCP server. Six tools, deny-by-default permissions, production-deployed.

Read the MCP write-up →
Enterprise / Studio

Integrate the Runtime

Connect your world model to a production C++ runtime with physics, XR, and AI included. Licensing available now.

Enterprise Licensing →

Beta Feedback

Found a bug? Have a suggestion? We want to hear from you. Your feedback directly shapes the engine.

RakuAI is in early access — free to use, no credit card required. Help us shape the future of game creation.

Interested in the SDK? Explore the SDK →

Building with RakuAI?

Sign up for developer access. Free during early access.

Get an API key in minutes.

Create developer account →
NVIDIA Inception Member

RakuAI is an NVIDIA Inception member. We are bringing NVIDIA-accelerated 3D Gaussian splatting to Raku Capture — a phone scan of any room turns into an explorable splat in minutes. Read more →

NVIDIA Inception is a free program for AI startups; RakuAI's membership does not imply that NVIDIA endorses RakuAI's products. Learn more at nvidia.com/startups.

Refine Your Game

Your game is ready! Tell me what you'd like to change — mechanics, difficulty, story, visuals, or anything else.