Physics, particles, animation, and spatial audio. Everything you need for immersive 3D worlds, optimized for XR.
Full 3D rigid body simulation with collision detection, raycasting, joints, and layered collision filtering.
GPU-accelerated particle system capable of 1 million particles at 90 FPS. Force fields, trails, sub-emitters, and custom emitter shapes.
Production-grade animation with blend trees, state machines, inverse kinematics, and animation retargeting across different skeletons.
True 3D audio with HRTF rendering, ambisonics, reverb zones, and occlusion. Sound that lives in the world.
Every subsystem is optimized for the demanding frame budgets of VR and AR headsets. No compromises at 90 Hz.
Particle simulation runs entirely on the GPU. Spawn 1 million particles without touching the CPU. Sort, collide, and trail in parallel.
Physics broadphase, narrowphase, and constraint solving run across all available cores. Deterministic results regardless of thread count.
Zero-allocation audio mixer with lock-free ring buffers. HRTF convolution runs on a dedicated thread. No audio glitches, ever.