Why RakuAI
US 5 Granted US Patents • Priority: July 2012

The AI-Native Spatial Engine

A new category of game engine, purpose-built for a world where NPCs talk, headsets are mainstream, and the browser is a first-class runtime. One API. Three targets. Ten thousand capabilities.

One API, three targets: a single RakuAI API node fans out to the browser, native clients, and XR headsets. One API 9,500+ endpoints Browser WebGPU · WASM Native Windows · mobile XR headsets · glasses
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Three things no other engine gives you

Unity, Unreal, and Godot were architected before ChatGPT, before the Quest Pro, and before WebGPU. RakuAI was designed from day one around all three.

One Codebase

Same API Everywhere

Call the same REST endpoints from the browser, from a native Windows client, or from an XR headset. No separate WebGL port, no stripped mobile SKU, no platform-specific gotchas. Build once, ship to web, native, and immersive simultaneously.

Agents First

AI-Native Engine

LLM-driven NPCs, on-device small language model inference, emotion modeling, and dialogue trees are first-class subsystems — not plugins bolted on after the fact. The engine was designed around agents that can see, think, and speak.

Production Scale

10,000+ Functions

18 native subsystems. 10,328 engine functions. 9,500+ REST endpoints. Physics, rendering, XR, audio, animation, networking, scripting — the full surface area of a real engine, not a framework or a demo. Battle-tested and ready for production workloads.

Not Unity. Not Unreal. Not Godot.
Something New.

Existing engines were built for a world of single-player desktop games rendered in native binaries. RakuAI is built for a world where every character talks, every headset ships with hand tracking, and every game is one link away in a browser tab. The foundations had to be different.

How RakuAI compares

Capability RakuAI Traditional Engines
One API for web, native, and XR Yes — single endpoint set Partial — separate exports
LLM NPCs as a first-class subsystem Built in Third-party plugin
On-device small language model inference Built in Not available
OpenXR hand and eye tracking Built in Plugin-dependent
REST API for every capability 9,500+ endpoints Limited / none
Browser runtime with full feature parity Yes Stripped build
Patent-protected core technology 5 granted US patents N/A

Ready to build something new?

Browse the API reference, run the browser engine, or talk to us about enterprise deployments.

NVIDIA Inception Member Powered by AWS

RakuAI is an NVIDIA Inception member. We are bringing NVIDIA-accelerated 3D Gaussian splatting to Raku Capture — a phone scan of any room turns into an explorable splat in minutes. Read more →

NVIDIA Inception is a free program for AI startups; RakuAI's membership does not imply that NVIDIA endorses RakuAI's products. Learn more at nvidia.com/startups.

RakuAI is built on AWS and an AWS Activate participant. Production reconstruction runs on Azure today; AWS GPU capacity (G5 / G6e) is on our roadmap, honestly gated until quota lands.

“AWS” and “AWS Activate” are trademarks of Amazon.com, Inc. or its affiliates. RakuAI’s participation does not imply that AWS endorses RakuAI’s products.

Powered by AWS

RakuAI is an AWS Activate participant. Raku Capture runs on AWS — GPU training, splat storage, and backend compute are powered by AWS infrastructure. Read more →

AWS Activate is a program for startups; participation does not imply that Amazon Web Services endorses RakuAI’s products. Learn more at aws.amazon.com/activate.