5 Patents | 9,500+ API Endpoints | 18 Native DLLs | The AI-Native Spatial Game Engine — Now in Early Access

Built for glasses. Patented in 2012.

RakuAI is the runtime designed from day one for the thermal, latency, and dual-device constraints of smart glasses. Five granted US patents — priority July 2012 — give us a decade head start over the industry now shipping AR glasses.

Member of NVIDIA Inception Read more ↓

The patents saw this coming a decade ago.

Five granted US patents. Priority July 2012. Patent estate runs through July 2032.

What they cover

  • Dual-mode wireless communication (low-latency + high-bandwidth)
  • Smart glasses + phone/compute host architecture
  • Render offload from compute host to glasses
  • Multiplayer world state synchronization
  • World streaming (scene delta delivery, not video)

These patents predate Meta Ray-Bans (2021), Xreal Air (2022), and Android XR (2026).

Patent estate timeline: priority July 2012, grants from 2015 to 2018, with the industry shipping AR glasses from 2021 onward, and the estate running through July 2032. 2012 priority 2015–18 5 patents granted 2021–26 industry ships AR glasses 2032 estate runs through

Engineering proof points

Measured numbers from a runtime that has been engineered against the glasses constraint set since day one.

18 ms
motion-to-photon latency
0.5–0.8 mm
position accuracy @ 40 cm
0.3 mm
pose jitter (Kalman-filtered)
90 Hz
glasses render rate
60 Hz
phone physics rate
~20 Hz / 400–1400 B
scene delta sync (NOT video)
3 thermal modes
Performance, Balanced, Low Power
71-joint skeleton
full-body tracking
2–4x
foveated rendering performance gain

Why not Unity?

What you lose with Unity for smart glasses:

  • General-purpose engine, not glasses-optimized
  • No power-budget awareness (assumes wall power)
  • 60-FPS optimized, not motion-to-photon predictability
  • No on-device SLM integration path
  • No world-model orchestration
  • Dual-device architecture is an afterthought

Device support matrix

OpenXR-conformant where possible. Vendor extensions where required.

Meta Quest 3
Meta Ray-Ban (Display)
Xreal Air / Air 2 / One
Samsung Android XR
MiRZA AR2
Rokid
Future OpenXR-conformant devices (just plug in)

Phone-as-compute architecture

The split that the 2012 patents predicted — now the only architecture that ships under the glasses thermal envelope.

Phone-as-compute architecture: the phone runs physics, AI, game state and asset streaming, linked to the glasses over Wi-Fi 7 scene-delta with optical fallback, while the glasses handle render, pose prediction and visual odometry. Phone — compute Physics — 60 Hz fixed AI behavior & game state Asset streaming World model orchestration Glasses — display Render — 90 Hz Pose prediction Foveated rendering IMU + visual odometry scene delta ~20 Hz Wi-Fi 7 · optical fallback sensor uplink no video streaming

Phone runs the world

Physics (60 Hz fixed), AI behavior, game state, asset streaming.

Glasses display the world

Local pose prediction, foveated rendering, IMU + visual odometry.

Link does the rest

Scene delta over Wi-Fi 7 (with optical fallback when available), sensor uplink, no video streaming required.

If you're shipping smart glasses, we should talk.

We're software-only. We don't compete with hardware partners — we make them more successful. Our runtime is the missing layer between your hardware and the LLM ecosystem.

If you're:

  • Building consumer AR glasses for 2026–2027 launch
  • Looking for a runtime that ships AI experiences day one
  • Concerned about thermal, latency, or compute budgets
  • Interested in licensing the patent estate

We should talk.

NVIDIA Inception Member

RakuAI is an NVIDIA Inception member. Our display-class spatial pipeline shares the same NVIDIA-accelerated stack we use for Raku Capture. Read more →